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A DV(L)-FAQ [e]

DVL-Digest 643 - Postings:
Index


Gyro Stabilisers?
PAL to NTSC conversion


Gyro Stabilisers? - "Perry"


Erik Wolla posted:
>Such gyros can be made from semiconductor micromachining, utilizing
coriolis forces or other "regular" physics laws (masses, springs, etc.)
There is no quantum physics involved in measuring the angular rate,
except in signal post processing (transistors).<
I thought I remembered reading once about the possibilities of using the
actual spin of atomic particles as a gyro?
Perry Mitchell
Video Facilities
http://www.perrybits.co.uk/



PAL to NTSC conversion - Perry Mitchell


Kevin O'Hanlon wanted discussion on PAL to NTSC standards conversion:
The process is actually pretty straight forward and there is nothing that
you can do in hardware that you couldn't do equally well in software EXCEPT
do it in real time! I'll describe the step by step process and then you can
look at the resources of your software (or write something if you're a geek)
and see how close you can get. After Effects does a pretty good job that
will certainly match what you can get out of a top broadcast box without
motion interpolation.
Let us assume we are using component video. You first need to de-interlace
the PAL video so that each field becomes a full frame of image information.
You then need to increase the image size by 120%. Both these operations
will soften the image a little, but the After Effect interpolation is
excellent. Now the difficult bit, you need to generate 6 fields from each
incoming 5 fields. There are two current ways to do this:
1) Supposing we start in sync at field 1, and we call the first PAL field
fp1 and the first NTSC field fn1 (etc).
fn1=fp1
fn2=(1/5xfp1)+(4/5xfp2)
fn3=(2/5xfn2)+(3/5xfn3)
fn4=(3/5xfn3)+(2/5xfn4)
fn5=(4/5xfn4)+(1/5xfn5)
fn6=fp5
In other words you mix the requisite proportions of the incoming fields to
create the outgoing fields. Now in practice the relative speeds are not
quite 5:6 because of the NTSC 29.93 frame rate, and the in/out videos will
gradually drift. After Effects will do all this automatically if you simply
put the NTSC video (correctly interpreted) into a PAL comp and turn on the
frame blending. For more details see:
http://www.btinternet.com/~perrybits/convert.html
2) The above method doesn't take into account image movement, so there is a
rather juddery motion, especially on smooth pans and frame push effects.
The BBC invented a system called motion interpolation where instead of just
mixing fields, objects that move between the two field are 'in-betweened'
and repositioned correctly. This obviously needs to be done on a pixel
basis, and the device will need to have a certain 'intelligence' to know
what is happening to the image. This is still very much a developing
science, and nobody has yet developed a machine that is 100% reliable. Fast
moving objects and ones that get obscured are obvious problems. The classic
scenario is a golf ball disappearing behind a tree and coming out the other
side as a leaf! Soccer has a particular problem with the ball travelling in
front of the crowd with similar sized heads. For normal (non sports)
material, the system can be very effective and is now almost universally
used for broadcast transfers.
Again, there is no reason why this couldn't be done in software, but I'm not
aware of a specific product available right now.
In terms of hardware, the basic conversion process (as in method 1) is now
available for a lot less than it used to cost. The original BBC and
subsequent ITN digital converters both cost 1,000,000+ but partly because
they had to deal with composite video which in PAL has an 8 field sequence.
The cost now is principally defined by the choice and quality of the
interfacing to analog/digital video. I would think ,000 gets you a very
nice broadcast quality box of tricks. The motion interpolation boxes from
the likes of Snell & Wilcox are certainly in the ,000+ that Kevin
mentioned.



(diese posts stammen von der DV-L Mailingliste - THX to Adam Wilt and Perry Mitchell :-)


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