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/// News

Flash Player 10.1: Mobile and H.264 video acceleration with GPU

[00:03 mon,23.November 2009   by thomas]    

bildAdobe, launched a pre-release version 10.1 of the Flash player for Windows, which (the ability to play H.264 video through the processor, the GPU of the graphics card) on Windows systems (XP, Vista, 7) accelerated. Support will be provided include graphics or graphics chipsets from ATI / AMD, Intel, Broadcom and Nvidia for desktop and mobile systems. GPU acceleration is not supported on Linux and Macs, because they lack the appropriate standard APIs (Linux) or their use is not authorized by flash (OS X). 10.1 The final version will be published next year, but you can already download the preview version of the Adobe Labs, where you also find the Release Notes contain a detailed list of supported image types for the GPU acceleration. The improvement of Flash Player 10.1 is still to support more platforms than ever before, in addition to Windows, Mac, Linux for smartphones, netbooks, and a number of other Internet-enabled devices. The Flash Player 10.1 also supports the cost video streaming via HTTP, and together with the Adobe Flash Access server is also the copy protection of video. To improve the performance of Flash on mobile devices, many changes were made, including the storage requirement and the startup time has been reduced in size and CPU usage, scripting, and rendering and optimized the H.264 GPU acceleration implemented - improvements to mobile aiming devices, but they also benefit from desktop systems. For maximum compatibility with H.264 videos on older mobile devices, Adobe recommends that the developer Tinic Uro encoding with the Baseline Profile. Specifically for mobile devices specifically for mobile devices and features have been introduced to assist with their particular skills, such as multitouch, Gestures, Screen Orientation or position sensor input or input via virtual keyboard. On mobile devices is now also the video output from the graphics card (-chip) and speed no longer run by a software renderer and the frame rate of SWF adaptively adjusted to the performance. www.anandtech.com/video/showdoc first benchmarks. aspx? i = 3678 & p = 1 (benchmarks from Anandtech) are very promising, contrary to past performance shclechten h.264 from Flash went on a system with dual-core 1.6GHz Atom chip and ION, the CPU load when playing a YouTube H.264 720p videos from 60% to 12%. On an ATI graphics card equipped with a system, however, work to the GPU support yet - the CPU utilization was even slightly higher than with the version 10 of Flash Player. And bring on an Apple OS X test system optimization Adobe's (still without a GPU), a halving of the CPU load.

Link more infos at bei labs.adobe.com

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