


While still pre-alpha, but the approaches look very promising: Behind this open source project sits as reasons a compositor, who wants to use this tool to realize his own ideas. And the supporting features already speak a language very professional: When file formats are OpenEXR, SGI, JPG and DPX images. There is already a very complete basis set of nodes (channel manipulation, basic color correction, color match between images, log to linear conversions, Box / Gaussian blur, patch blur, unsharp mask, crop, resize, and transform liquid rescale 2d , over, add, screen, etc.). And even keyframebare Bezier masks are already integrated. At best ramen is comparable with Shake, including for small loans of Flame can be found. Since the program internally throughout with 32-bit or half-float works, was also placed special importance on speed. Anyone who takes a look at the used libraries, provides, inter alia, that there are Intel Threading Blocks are used, pointing to a very good scalability in multi-core CPUs can. Also, some functions as shader GPU-accelerated seem to be. The programmer sets to extreme value in a pragmatic openness. Thus, the core remains in any event under the free GPL, but the license allows for proprietary plugins, which may arise later, Sparks, or even professional OFX plug-ins can be used in ramen. Who wants to watch the program today, however, has something of the compiling understand. With appropriate knowledge, it will run on OSX and Linux. A Windows version also seems possible in principle, at least all required libraries are available for this operating system. If the development pace of things continue as before, here is probably soon be a real professional compositing tool, it's for free disposal. So if you are still waiting for Jahshaka, it should fire up his time now at the latest compiler ... 