
A little side note for the weekend: The other day caused an academic study, the so-called transference phenomena with gamers studied in Great Britain a stir - as Game Transfer Phenomena (GTP) refer to the researchers, the fact that experience, functions and capabilities are transferred from the virtual world to reality. About the effect of (computer) games, there are already numerous studies, and with only 42 interviewed players, these are exaggerated just a preliminary attempt (as expected) the results of the relevant press and also not reproduced partially correct were (Here) to interview one of the professors involved). Interviewed were extremely young players aged between 15 and 21 years, whether and how items are input from the virtual game worlds in their everyday lives. And what a surprise: they dream of game worlds, they phantisieren of them, they feel themselves to situations reminiscent of it. Take the world in some slightly different way, pay attention to details that are important in the game, organize, and evaluate their impressions of how they would do it in games. "I started seeing people's heads above health bars" such as it is. "I can look at the walls and building and thinking oh maybe I can climb there," or "when I accidently dropped a sandwich with the butter side down I instantly reached for the "R2" button ". (Distinguishing the different worlds, players could quite respectable.) Extent to which this transference phenomena are actually measured quantitatively or qualitatively meaningful now was once an open question, and whether these findings have a novelty value. One thing is yes, not only playing shapes the perception and skills of our highly human (Homo Ludens sends greetings), but our tools. Who hours or days an activity intensive care at the computer, be it Computer Arts program, cut videos or play as in this case will most likely also find that after subjectively certain concepts in the "real" world is missing (or show up in dreams) . To name a prime example - - CTRL + Z at least we have frequently tapped into spontaneous thoughts, and also misses the possibility of pre-or rewinding, etc. Heranzoomens that one knows from the video and photo editing. And editors will say that sometimes they edit their dreams at night ... Also, our memory will be changed by the use of computers and the Internet (also not surprisingly) as
this study suggests. Subjects could therefore be significantly worse at facts they should type in the computer, remember, if they knew that they are saved ... That should happen to one or another well known, but it should be with human memory performance since the introduction of magazine anyway went all downhill. 