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/// News

Games on interactive real-time streaming

[17:42 wed,25.March 2009   by thomas]    

OnLive The company has a revolutionary new technique, which the gaming industry upside might be on special game servers to the highest Hardewareanforderungen meet, running actual games, the user at home by any Windows / OS X computer in real time over the network remotely werden.Möglich is backed by a nearly delay-free transmission of images of the game and the reactions of the player over the network. According to the developer, the encoding of images (currently a maximum of 720p at 60fps) with 200facher under a compression in milliseconds, which barely decoding processor load and cause the transport of the individual data is extremely optimized. It is not clear which codec is deployed. According to reports from journalists, the technology under controlled conditions, the initial tests work very well: the hardware requirements for its infamous Crysis was on a normal Macbook good playable. A 1 MB browser plug big enough to each PC (for example, Netbook) or Macs to play the latest games. Depending on the resolution are the requirements on the Internet: 1.5 MBit DSL for the games in SD resolution, 4-5 Mbit for 720p pictures - 1080p1080p im Glossar erklärt is not yet supported, since the required 10 Mbit lines still too rare in the United States moved . The benefits for players and developers were clear: those who now and then a new game and want to experience the highest resolution may waive, it does not need more in the latest gaming hardware to invest and its system for a lot of money constantly on the current technical status and could hold from any computer over a network connection has sufficient play (playing games instead of rent, including hardware purchase). And the game manufacturer would no more middlemen, and had no more problems with pirated games. If the technology is also in the larger testing say it stands perhaps a revolution of the computer game industry and indirectly related industries before: if you still need game consoles and high-end CPUs and GPUs for the latest games to play? course would be for the technology used and other possible applications: for example, the virtualisiete, personalized PC, from anywhere would be reached. For compute-intensive tasks could then, as in the ancient times of the Internet, computing power necessary or Services easily be hired and on the network then can be used. For example, could include the (raw) cut of cinema away from the place where the films are available in original resolution and computationally powerful systems to be processed. It would be rich, just the preview and the surface of the cut (or compositing) program delay enough to stream. The possibility of access to distributed computer power will be many more new services possible.



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