Google has developed the Resonance Audio SDK especially for working with spatial audio. It enables the use of high-quality 3D audio with hundreds of simultaneous spatial sound sources, for example for AR/VR/360° video, apps and games. The Ambisound algorithms used are optimized for low processing power and high audio quality, so that they can also be used in mobile devices.
The different versions of the Resonance SDK designed for developers run on different operating systems (Android, iOS, Windows, MacOS and Linux) and can be integrated into the Unity, Unreal Engine, FMOD, Wwise and DAWs - in addition, Google offers native APIs for C/C++, Java, Objective-C and the network.
The SDK provides powerful tools to realistically model complex environments - better than traditional 3D audio tools. Developers can thus control the propagation direction of sound waves, e. g. to simulate the specific characteristics of an instrument such as a guitar: for example, the sound in front of a guitar is louder than behind it.
Sound designers can control 3D audio for YouTube 360° videos using a DAW plug-in.
For the game development environment Unity there is a function to simulate the spatial sound of complex buildings realistically and CPU-friendly by means of predictions. Correctly simulated can also be the largest of a sound source, be it a small point in the room or an entire speaker wall.