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Google Seurat - quality jumping at cinematic reality for mobile VR

Google Seurat - quality jumping at cinematic reality for mobile VR

[15:21 fri,19.May 2017   by ]    

On the I / O event for developers, Google also took a look at a new rendering engine for mobile VR devices, which could have it in itself: The Seurat baptized technology is to increase the level of mobile VR solutions significantly in real-life rendering. PIC1 The technology is based on the fact that developers limit the potential viewing radius of the player from the start and then create a series of high quality snapshots from this area. From these snapshots, a reduced version is created, which excludes all viewing angles from objects that the player can not see. The Industrial Light and Magic (ILMxLAB) board of directors is already developing on the basis of Seurat and has contributed to the Google I / O on a promotional video: VY = cPQum_be9wk In this


    

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deutsche Version dieser Seite: Google Seurat - Qualitätssprung bei cinematischer Realität für mobile VR



last update : 19.Oktober 2017 - 12:00 - slashCAM is a project by channelunit GmbH- mail : slashcam@--antispam:7465--slashcam.de - deutsche Version