And once again something for the eyes: Quixel succeeded in producing a rather photorealistic short film. What's really special about this 1:45min movie is the technology behind it. Because the whole film is not pre-rendered, but can be reproduced in the current Unreal Engine 4.21 in real time.
According to Quixel, the high authenticity of the renderings is mainly due to the high-resolution 3D scans that the team collected in icy rain and thunderstorms in Iceland for a month. Afterwards these fresh "Megascans" should have helped to simplify the production extremely, since for the film no more objects from scratch could be provided. All objects come from the Quixel database.
With the Unreal Engine 4.21, the artists were then able to realize the project live without much pre-visualization or post-production. Smaller post-processing and color corrections were also carried out directly in the Unreal Engine.
Of course, the film should serve as a flagship for Quixel, whose business model is based on marketing their photorealistic 3D object Stock Library. But if one looks at the films about various Quixel tools, it becomes clear where the journey can go in the future: It's easier to click your scenes together on a PC than to create an elaborate film set:
Something like this is nothing new for game engines. However, if realtime photorealism is now the order of the day, it can of course be used profitably for film production in the future. And even on the PC at home. But it is also conceivable that after tracking the camera position with increasingly simple tools such mega scans can also be inserted into real scenes. If everything comes, only waits...