In post-production to simulate thunderstorms / rain
Frage von sammels: Oktober 2005
someone has experience as one can realistically simulate the "Picture and Sound Post Production in a storm in the film? I want to make the film, when no rain and a thunderstorm occurs and then after the whole "hinbasteln. How can we reconstruct lightning? As the rain? I have to unfortunately not available but only after effetcts Premiere Elements.
OTHERWISE I have seen in the MSP8 that there are such a filter directly. Perhaps synonymous in the Trail at Ulead.com (not en ".... "who are still asleep or without MSP8)
Antwort von Thore Rehbach:
Um, well, the question is indeed synonymous: how is the image content? Suppose you film a scene in a room, open window in the Picture and it is raining, then it's no problem with appropriate plug-ins, particle effects, compositing, etc. If, however, PSD of a previously dry place outdoors, in the long shots taken suddenly appear wet, then you have a problem s.dem sure synonymous seasoned SFX Frickler erstmal nibble need.
Antwort von Chris2:
uh well, I'm synonymous with the theme a bit busy and that's not so easy.
-the elements in your picture should look like wet (that is, ideally after a rain shower to turn a WetDown make (depending on what the budget hergibt), or by elaborate photo montages as a wet building facade reinretuschieren)
Solve with Parikeln rain is possible, but the effort can be very different. Depending on what you have for shots, it can reach out with a 2D particle system, such as "particleIllusion" tinkering or something to be tantamount to that one with a rules-based 3D particle system, such as "Thinking Particles" complex shadows in the 3D program needs tinkering. To simulate the physical behavior synonymous, there's a software called "RealWave" / "RealFlow". Whether it is worth the purchase, and one orientation, of course, depends from the complexity of the project. But is definitely a horny piece of software. But then you have still not solved the problem with the shaders, light behavior, and so on. Since I am not synonymous next. The book "Deconstructing the Elements with 3DS Max" of Pete Draper interesssant there but some starting points. But in any case mean a lot of experimenting. (In an article in the "Creative Live" it is reported that the Pro7 Film "tsunami" of the workflow for the Rießenwelle of RealFlow Maya on both (for particulates), then on 3DS Max (for the materials) went. Shader Water seems so synonymous for professionals well) to be no trivial matter.
-I would much with (the rolling) work Stock Footage. Illuminated rain against a black background filming head-on and use as compositing layers. Or shoot a water weir and to use to make of raindrops herunterfließen one roof. 've Read that the continuous rain in "Godzilla" with about 30 rain layers was realized per shot.