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animierte Partikel beinflussen

animated particles bein rivers



Frage von Christian:
Juni 2010

Hi,

I have an animated butterfly and those packed in precompose. With particle simulation I want it now make a swarm.

Problem No. 1:
If I turn precompose with the butterfly, to which the layer mask of the particle simulation relates, nothing happened ... synonymous not with scaling. I have to turn the parts of the butterfly in the comp and scale, in which I have encouraged him ... is not that more comfortable? Why precompose changes are not transferred to the particles, although they refer to it?

Problem No. 2:
The flap is obviously always the same for all particles emerging butterfly. With time delay affects only the offset to a whole. Can I somehow get that varies the wings, the animation starts almost every new particle different?
Or do I put a great number of particle systems to each other?

Greetings
Christian



Antwort von Enno Winde:

Hi,

Had the same views with birds made.

For the first Problem: Create views from the precompose, which acts as a layer mask still precompose and turn this time.

For the second Problem: Unfortunately I have to solve only synonymous with multiple systems.

Regards

The Enno




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