Infoseite // 3d animation: Time for the criticism of you



Frage von awpro:


Times I wanted to film professionals ask

if my animation here at the lighting is okay?

In addition, I ask for your serious criticism.

If the cut is good enough?
Does the camera work okay?
If the exposure?

Has the drama right into the scene?
What feelings does the clip you on?
Are the models, scenery and attractive surroundings?

Have synonymous to music specially for the film produced.
Was the music composed to match the animation?

...

... thank you - done!

The animation production lasted 2 weeks with rendering.

awpro

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Antwort von O`Shannon:

"awpro" wrote: Times I wanted to film professionals ask

if my animation here at the lighting is okay?


I must confess I have not noticed a lot of lighting.
The fog disrupts much. There should be something that will herumgefummelt.

"awpro" wrote:
In addition, I ask for your serious criticism.

If the cut is good enough?

I come before the cuts indiscriminately. You should look at more thoughts on setting lengths and composition make.
The slow-motion repetition is unnecessary.

"awpro" wrote:
Does the camera work okay?

No, which means unfortunately almost never. These movements are eternal terrible.

Especially if you have the characters in the picture searched | CUT | only fog in the Picture -> swing on the shot.

More static settings would be fine, and the movements should also be passed on to "realistic" camera movements are based.
The saying "there are cameras to capture movement, not to move" you should take to heart.

The recruitment in the love scene, when the rear of the top of this comes Gozilla was fine!

That where the camera behind the wall out and then herzuckt un hinfährt was terrible.

"awpro" wrote:
If the exposure?

Naja. Since missing better textures, and only then can you imaging what the rausholen. But clearly, by the many white everything is overexposed, and the Reflect / Refract body of these two animals are therefore more likely suboptimal synonymous ...

"awpro" wrote:
Has the drama right into the scene?

The drama I do not know. The drama eventually. The drama would fit better;). Yes, why not, is pretty sweet.

"awpro" wrote:
What feelings does the clip you on?

Honestly? Children's channel: /

"awpro" wrote:
Are the models, scenery and attractive surroundings?

Models ... yes. So the two are sweet, Gozilla looks more like a stuffed animal with disheveled Pappzähnen.
Scenery and surroundings. I do not know, ice is hard. As you have perhaps more with ice / snow, etc. employed in the real world. And this white fog is too dense to me. The first should be back next start.
And yes, as gsagt, read the chapters you sometime textures and surfaces. The snow looks like muddy dirty snow of the road.

"awpro" wrote:
Have synonymous to music specially for the film produced.

Brav.

"awpro" wrote:
Was the music composed to match the animation?

Ne, this is just a continuous loop without highlights.

Despite all the criticism the right way.

As I said, you've got it now in the hand. The camera movements and the textures, you should first adjust.

Space


Antwort von awpro:

Thanks for the honest critique.

That with the fog and the mud instead of ice is the goal, "the threat" to create. The small leaves then eventually this "gray world".
So is the intention.

Quote: That where the camera behind the wall out and then herzuckt un hinfährt was terrible.

The camera rides are so hectic at the threat once again to stress.

Quote: I come before the cuts indiscriminately. You should look at more thoughts on setting lengths and composition make.

Had acted purely on feel. The cut (behind the rocks),
to show that Godzilla is attacking (the scene is seen through his eyes).

Quote: The slow-motion repetition is unnecessary.

If this suggestion and reinforcement is not necessary? (that of Godzilla because of the ball explodes)

Quote: Especially if you have the characters in the picture searched | CUT | only fog in the Picture -> swing on the shot.

Good idea, will make it and adapt.

Quote: More static settings would be fine, and the movements should also be passed on to "realistic" camera movements are based.
The saying "there are cameras to capture movement, not to move" you should take to heart.


Give you absolutely right. The animation is the way a "freedom" with the normal camera would be feasible is difficult. In 3-D is all possible synonymous every trip.

Quote: The recruitment in the love scene, when the rear of the top of this comes Gozilla was fine!

Have me of King Kong and Godzilla of Japanese-inspired shoot.

Quote: .. the Reflect / Refract body of these two animals are therefore more likely suboptimal synonymous ...

The creatures are a mixture of dolphin and other marine life, because the skin must be like on his dolphin.

Quote: The drama would fit better;). Yes, why not, is pretty sweet.

The story is very old and corresponds to the profile American films: Godzilla threatens the world, a hero rescues a woman, both fall in love, Godzilla attacks, happy ending. Thank you for your praise.

Quote: Honestly? Children's channel: /

Did a scene rausgeschnitten, where the two pairs,
Godzilla and where the wounded hero and blood flowing, but there should be a child-friendly film. This is managed seems to me .-)

Quote: Are the models, scenery and attractive surroundings?

Models ... yes. So the two are sweet, Gozilla looks more like a stuffed animal with disheveled Pappzähnen.
Scenery and surroundings. I do not know, ice is hard. As you have perhaps more with ice / snow, etc. employed in the real world. And this white fog is too dense to me. The first should be back next start.
And yes, as gsagt, read the chapters you sometime textures and surfaces. The snow looks like muddy dirty snow of the road.


Godzilla is just too nice?
Wrinkled terrible Pappzähne are there to little fear. With pefekten teeth which unfortunately has not worked.

Your opinion about the scene where the hero of the Godzilla for the first time provides. There I played with fog. Does it?

Quote: Was the music composed to match the animation?
Ne, this is just a continuous loop without highlights.


Because it is synonymous with rear table. Before Godzilla reappears here
important musical support, without this moment the scene is not working. I Make a

Space


Antwort von tfp:

Hi,

I mean it is not bad, but I've weggeklickt after 2:36, because I am by the constant camera movement (supported by the cuts) was irgentwie dizzy ...
A little more static to the movies would gutgetan.

Sliced, it was great on the move, just way too much movement.

And irgentwie fit the characters do not quite relate to each other, while the two (as is called?) Irgentwie me remind s.die jellabies looks like Godzilla from papier mache (which will be very realistic - if the intention was - respect).

3d animation is a very difficult area and the animations were, I think, really good. Even so, I find it a shame, after what you reingesteckt searched for work that you did much more with it can make it if you look a little (more?) Had thought.
It acts a little as if you have one landscape, the hero and the monster things completely independently of each other and then made a great fun with the camera had to move and it is "honest" this film arose by chance.

What would interest me is what a program you've used.

Space


Antwort von awpro:

Quote: A little more static to the movies would gutgetan.

The target time for this animated film was about 3 minutes,
so it is little bit harder, a complete history in an entertaining or burned to pack.

The bustle is a stylistic means with the aim of the "threat of Godzilla" better show.

Quote: Sliced, it was great on the move

Thank you for your praise.

Quote: And irgentwie fit the characters do not quite relate to each other, while the two (as is called?) Irgentwie me remind s.die jellabies looks like Godzilla from papier mache (which will be very realistic - if the intention was - respect).

The two are Link and Leila, the Godzilla Boesser.

Both must be "smooth" and innocent to be between good and evil to be distinguished. Godzilla must rather be dirty and evil.

Quote: 3d animation is a very difficult area and the animations were, I think, really good.

I think as long as you are with a 3D program, differences
it will with time be easy. There is nothing more than like real film. Just make your actor, World, Camera, Lighting, Directing and story everything myself. However, this freedom (camera movement everything possible, as you want) more of a hindrance that you like the sow rauslassen wants.

Quote: It acts a little as if you have one landscape, the hero and the monster things completely independently of each other and then made a great fun with the camera had to move and it is "honest" this film arose by chance.

You're right, I have all the extra component first made and then finally in the scene. In 3D, the usual.

Quote: What would interest me is what a program you've used.

Cinema 4D, no plugins, no frills, all in Sony Vegas cut, the music was made with Roland JX305.

Synonymous Thank you for your honest opinion. ;-)

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Antwort von tfp:

Quote:
The bustle is a stylistic means with the aim of the "threat of Godzilla" better show.


Since you have right, of course, but it was my feeling just too much hassle, I wanted to say that if it would have made a quiet setting, the story that much better for the application would have.

Since it is the best type of your presentation (at least like you they wanted) with the beginning of "Saving Private Ryan" to compare, there is synonymous with the invasion of Normandy much synonymous with restless camera work. Only one of them will not be dizzy. Comparisons once.

And see that's not as nasty criticism, I still see your work with one of Spielberg ...

Quote: You're right, I have all the extra component first made and then finally in the scene. In 3D, the usual.

Here you have misunderstood me - or I misunderstood words? - I felt so less ore, the nature of your modeling.
But that when creating the characters was not planned, that link and Leila will ever meet Godzilla, ergo they are for something else planned.
Villeicht not all just fun s.modelling arose and they irgentwann you grown so fond, that you finally decided to have them all in a film to be used.
So in any case it seems to me, You might see it differently and that's your good right, because it simply does not taste right and wrong there. My girlfriend slaps the morning at breakfast so synonymous Nutella on their cheese bread, I am already at the thought that bad ...

Space


Antwort von awpro:

Quote: Since it is the best type of your presentation (at least like you they wanted) with the beginning of "Saving Private Ryan" to compare, there is synonymous with the invasion of Normandy much synonymous with restless camera work. Only one of them will not be dizzy. Comparisons once.

What a coincidence. I have had during the Animierprozesses exactly s.die scenes from James Ryan and wanted to think like a lot of shots with frantic make. But, I will rush down the screws and the whole of it flowing.

Quote: Villeicht not all just fun s.modelling arose and they irgentwann you grown so fond, that you finally decided to have them all in a film to be used.

Yes, the whole animation was pure improvisation thing.
First I created the heroes, then the scene, the hero needs a wife, then the woman is created, and for a story, I have an old model uses "evil world, hero saves the world, happy end".

It is quite alright. There are criticisms of what to learn.

Space


Antwort von O`Shannon:

Is certainly a lot of work behind them, but ... I find it totally uninteresting to me.

Space


Antwort von O`Shannon:

When the first guest up here, I must say that it occurs to me that you are somehow not our criticism only take, and you're always on "that is so common in HD" and "that's supposed to be hectic show" convene.

That you can not. Can be hectic synonymous otherwise, not so that a dizzy. Even when soldiers James Ryan will work with static cameras. The Wobbler, however, there resulted from the grenade impacts.

As I said, it would be a shame if you are not our criticism to heart and would take everything on anything zurückführst and then simply belasst, as it is now.

Do you long for a beginner animation, then let them be. Will you continue to develop, then working on it and improve that which does not fit. What this is, we have already written.

Space



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Antwort von awpro-:

Quote: When the first guest up here, I must say that it occurs to me that you are somehow not our criticism only taking
...
What this is, we have already written.


But, I'm s.Arbeiten. Thank you for the reviewers. I myself now synonymous habs noticed that many improvements to be pure. Document times next screw.

Space


Antwort von B.DeKid:

So then times ...;-)

Hi awpro

Nice idea and a lot of work somewhat synonymous to certain topics.

Now look at the checklist:

- Far too long
- Too much / oneself background music does not sound to be minimized EFX
- Camera work "for the Popo"
- Characters and terrain .... ok na "Nickelodeon injured" halt, as far as the times had come
- Dramatic history statement ....... I find no words / do nothing
- Textures and shaders and shadows general EFX ... ;-(
-------------------------------------------------- ---------------------------------

Un mal locker ok now ...;-)

To My score:

So 1000 - 1500 more frames for animation .... ne s perhaps if nothing else goes 250 -300 as a pre / the guy enough.
Later, if you do portfolios Min spots 2-4 times, as needed, but dozens of short animations and a time out because it ;-)

Music too monotonous to Permanent, where are the sound EFX? - (
Because you need more rausholen especially if you can umgehn with keyboard. SOUND SOUND EFX EFX and again SOUND EFX .... only underlines the ne Anmation ( "sometimes")

camera work ..... more cameras, camera lenses of the original data in the network and so synonymous obtain the 3D cameras use a set. Many cameras many of the settings ... but the joke s.3D PROGIS! The importance! You have the camera moving slowly and quietly use. Zoom In / Out with to / away from object movements combine. Depths (Un-) sharpness needs with purely saves render time.

Characters ... well what can I say after SpongBob, so people should give the like. But ... BodyPaint with more shade and eight skins to look like children's toys made of plastic that is on crack. Bones or more animations vorallem liquid. Looks like ne Stop Motion Animi ... and since there are more fluid.

Da gabs no dramatic history is not synonymous to synonymous ..... where there should not you make out ... but the animations do not need a story .... so what is of another set, then what you currently do not have to intressieren. ... you want to learn art 3D animations do not tell stories .... and in kindergarten may not be shown sowas is future injury, as HandyGames ;-(
You have currently only times by prospects of images and Konstelationen outdo.

TEXTURES .... PHOTOSHOP PHOTOSHOP PHOTOSHOP times and still NEN + bissel BodyPaint ( "s.Anfang") We must live inside ... you do not want to forever small subtleties in the structures of the objects carve .... So you have the paint (see figures) ... because life must be pure.
Fog ... more frequency noise more transparent and more particularly to make fog from not identifying "umbedingt" tip lights ;-) (-;
SCchatten .... so sehn no shadow! Much more harmony, which is not really out and not even well painted, but just wrong ..... very important topic ... the shadows come from light settings and Light EFX what you UMBEDINGT LONG HAVE DRAWN UP IN CINEMA. So right Still Imagefilm Books to read this chapter in all your tasks can use reserved.
Most importantly here, the most learned. As for Camera s.richtigen life guided. That's your goal.

Generally, würd ich sagen start with Still Life Shots image and short on pans.
Construction bedroom corridors or halls, you work in lighting and camera sharpness ..... a game with all Dreiner around and recognize the difference of the "looks" (mainly to make the actual render time from synonymous.)

Trying times following

Nen ground and a sky represented 3 terrain (mountain) levels set in a row (on dislocations and heights of eight) in order vanishing point, the sun back out with Lens pack.
Baisic material you use clouds and 2 different colors reflective Sillber
Silver Cloud s.den sky and on ground floor level

.... so then practice what Camera and pans s.geht ....

Komm ich mach dir mal so quickly and imagine what the practice. +
Thou shalt not take the head will not hang.
Just need a lot of games and tricks to learn ... INet helps you as much now.
Alla to the same.
Mfg
B. DeKid

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Antwort von B.DeKid:

So hab dir mal ne da gezaubert landscape, you have the whole thing as synonymous Screen Capture of which I'm now down and render you still synonymous poste .... so how can sehn what changes before calling.

If the ground silver is a frame takes about 10 minutes rendering time (without Netrendering s.meinem P4 3.2 GHz) with a dark ground only about 3 min.

Country sheep is only Reflekt silver texture because the reflex was nice settings from the sky and then tinker with "iceberg"
Fog I ne Visible light Dyed taken with Noise (tip so steam can be done without identifying simulate / particle system to use)
Camera is a look at a standard 24 mm Lens 72 Lens set it may still quiet blur or radial blur filter it via Photoshop, etc.
Alla think with his bissel rum gebasteln s.den settings get out because what

The document I used, I thee synonymous with reingepackt.
Game times with the light and the NEN bissel Noise settings .....

Alla boss I hope you can NEN bissel what tinker with / start.

rsm: / / & 103102399 & 4_awpro_C4D_Landschaft.rar.html

http://rapidshare.com/files/103102399/4_awpro_C4D_Landschaft.rar.html

Example 2 with pictures in it. Do not expect miracles were now tinker around a dump and 15 min post render pack ok. Have fun

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Antwort von awpro:

This was my very first animation, but it is good that I've switched to you, your criticism, I took to heart, for the quick postings and criticism, I thank you.

Well, I will approach under the microscope and take step by step to finish. It is very important to be liked so many, otherwise the whole would only produce for me. (The animation was an exercise).

Space





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