Infoseite // After Effects CS3 and multicore frighteningly ineffective?



Frage von Trigget:


Good morning, thanks to some problems I thought I you ask me, on my current system:

Win XP 64bit (5.2, Build 3790)
2x Quad Xeon 2.66 GHz
Quadro FX 5600
8 GB Ram
Raid 10

After Effects is running in the pleasant Peview liquid, but the rendering takes place on 2 of the 8 cores with a capacity of just 12% instead of max, memory capacity of garnicht first to talk (thanks to 32bit).

Preferences:
Maximum memory using 120% = 4 GB
Maximum RAM cache 90%
Maximum Disk Cache: 8000 MB
More process processing course
OpenGL rendering to

Win Pageing file (on disk C and D)
Initial: 4000 MB
Max 8000 MB

The performance of this system is currently about 20% over a single core 32bit system 2.4 AMD ancient synonymous here I still have lying around the kitchen. After seeing the same Xeon machine here again and will have this with a 32bit Win up've seen the performance of different values is not large, but this is only a nuclear capacity. If the multi-CPU capability of AE really Miess or so I have something fundamental overlooked?

Space


Antwort von Jörg:

Hi,
may be that this is again one of the imponderables of the Open GL option.
You might want to have this script at times.
http://aenhancers.com/viewtopic.php?t=544
This allows you to render explicitly to adapt the existing cores.
That you are in the default memory settings mentioned in connection with multi-core CPUs have used I assume.
Gruß Jörg

Space


Antwort von Helene:

"Trigget" wrote: OpenGL rendering to

Your graphics card has multiple cores? Hardly. Off for final renderings.

"Trigget" wrote:
Maximum memory using 120% = 4 GB
Maximum RAM cache 90%


Complete nonsense for multiprocessing. To give you the foreground process so virtually half of your system memory and the background processes can not breathe. Both around 30% funzt much better.

Mylenium

Space


Antwort von Trigget:

Thank you, both seemed to work wonders and it is nice but then this machine will eventually but with a significant advantage to be seen. Now I still have the problem solved the AF only my 4 GB RAM 8 GB recognizes. Believers but the times have somewhere found a solution to have.

Once you a warm thank you gave me my faith back where s.meine workstation.

Space


Antwort von Jörg:

Quote: Now I still have the problem solved the AF only my 4 GB RAM 8 GB recognizes. Believers but the times have somewhere found a solution to have

I think not. To my knowledge, are not optimized for 64bit applications max.4 G RAM per app assignable.
For an 8 core for AE, it is probably cheaper then only 4 cores attributable
and show where each 1G RAM spendier.
Very detailed instructions on this subject are Adobe
http://livedocs.adobe.com/en_US/AfterEffects/8.0/help.html?content=WS155A1BB2-BB32-4833-A079-F8396553D7B0.html

Read through your times. "Render multiple frames simultaneously" is exactly what you are looking for.
Gruß Jörg

Space


Antwort von Helene:

"Trigget" wrote: Now I still have the problem solved the AF only my 4 GB RAM 8 GB recognizes.

Does not. AE is a 32bit application and 2 ^ 32 times now just 4 GB and so Klecker bytes.

Mylenium

Space


Antwort von Trigget:

"Joerg" wrote:
For an 8 core for AE, it is probably cheaper then only 4 cores attributable
and show where each 1G RAM spendier.


Yeah, I just tried and am in the same project with 4 scores 25% slower than with all 8 cores without BG Renderer. With new knowledge, I like to post more details as I now synonymous times will look like the whole as opposed to 32bit system proposes.

Space


Antwort von mad*:

probier times per nucleo of grid iron .... The Nutt 8Kerne your order ... I've really fun!

Space





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