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After Effects verschiedene Render-Abstürze

After Effects Render various crashes



Frage von mschefers:
November 2010

I animate the time some drawings, scanned and positioned in 3D space. With camera movements and nesting of composition (including transparency fold). My main problem: I hardly get out Render versions.

As a WMV AE failed relatively quickly and the service closes without saying a sound. Unless I manage the quality to "draft" and the Resolutionauf "half" or the like. as synonymous with both without OpenGL.

When I get MP4 files usually rendered with OpenGL. Without OpenGL I get to s.and crashes with error message that tells me something of "GetDepthPinFlags. I have also noticed that with or without OpenGL synonymous affects the quality. So I'm in some video versions (and sometimes even synonymous only partially in some objects) of inferior quality. When I had switched to a manual object to "Draft" or "half", which I did not.

Is simply overwhelmed my calculator? The sketches have at least most of 1200dpi. (8GB RAM and with 512MB GT8800) Or I use the wrong settings? Other problems?



Antwort von Mylenium:

"Mschefers" wrote:
I have also noticed that with or without OpenGL synonymous affects the quality. So I'm in some video versions (and sometimes even synonymous only partially in some objects) of inferior quality. When I had switched to a manual object to "Draft" or "half", which I did not.


Yes, just ... It is dependent on the graphics card in hardware rendered and well, is nu ma nich so doll, let alone with non-Aw adit. About the rest I'd better let me out, otherwise the item again as the thread a few weeks ago. But let's say this: Is wider sense free; because it was never intended for final rendering and is synonymous ... Either you take the lower grade in Purchase, or just have to wait longer for rendering's ....

"Mschefers" wrote:
The sketches have at least most of 1200dpi.


This is AE not care less. It will calculate in absolute pixels. But klaro, it is mathematical certainty that so and so and so many pictures just as much memory and the need of, at least for 32bit versions of AE (ie up to CS4) at some point is just the program and raises the hooves. Since only helps CS5, but presumably that will run on the box oleln synonymous not so hot ... Can twist and turn wier you will, of the same now do not get solved without the pictures really accountable to the size of already down, you need really synonymous. Makes no sense to import in AE 8000x8000 pixel images that you dan 10% to be scaling ndort ....

Mylenium



Antwort von mschefers:

Well ... Makes sense already. Because I zoom partially synonymous then ran strongly s.die images, then of course synonymous need the resolution. And it is with Cs5 64. So really weak the case is not synonymous.








Antwort von Mylenium:

"Mschefers" wrote:
Well ... Makes sense already. Because I zoom partially synonymous then ran strongly s.die images, then of course synonymous need the resolution. And it is with Cs5 64. So really weak the case is not synonymous.


Well all depends on how close is close now ... And it could probably still makes no sense even then, because you still hide somewhere while the camera movement between the detail of the high-resolution version and a lower-resolution general view, even in several steps. I really think you are trying here to solve the problem s.falschen end and then sniffs and growls under the weight of your calculator ...

Mylenium



Antwort von mschefers:

With the aperture of pieces I had considered synonymous, something in the way of Google Earth to zoom Videocopilot, to which the link is not just because the page is revised.

I had saved the first to leave several options open because I do not have handy right NEN way that you solve the s.besten. Whether with deputies at a lower resolution. Or already created in Photoshop today. In some places I've even actually realized in such a way, you watch containing all the difference between the scaled texture and the other.

I still wonder whether it is because, for the WMV-module (we call it that way) seems in any case much more synonymous and other problems to make, as for example as a mp4. Therefore, there is perhaps another reason.

To the crashes I have maneuvered around a bit now synonymous with deputies. (Pre-rendered nested compositions) Still, I see eg s.einer point when rendering the preview already significantly reduced quality, although the normal playback in AE, the quality is good. All the compositions / Footage stand on quality> best.



Antwort von Mylenium:

Yes well, the Adobe Media Encoder core, so WMV, H.264, MPEG-2 etc. just use some synonymous Hardwarebeschleuningung on the graphics card and there may even cause your old model or just a bad synonymous Drivers any nonsense. The with the aperture, I would keep after all expenses in any case, once in the eye. You may just have a cut on the flat and sharpen the radius / intensity then animate synchronously with the Aperture. you could try synonymous generally superior to simulate depth of field, then would have 'ne excuse ;-)

Mylenium



Antwort von mschefers:

"Mylenium" wrote:
The with the aperture, I would keep after all expenses in any case, once in the eye. You may just have a cut on the flat and sharpen the radius / intensity then animate synchronously with the Aperture. you could try synonymous generally superior to simulate depth of field, then would have 'ne excuse ;-)


Then I got a bit misunderstood what you mean with Aperture? I just said in some cases higher resolution "pieces" over it lay, must be zoomed to. Aperture = transition. Depth of Field the other "Aperture" would be. I had at the beginning of it, was with but too complicated, as I then focusing in each case the camera to the object so that it remains sharp. Of course, is synonymous a super effect, for the purpose here (there are even cartoon drawings), but not absolutely necessary. The camerawork (as best move, Bezier, KF interpolation etc) do I collect is always a little hard for me, so much experience ... But once I post the result soon;)




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