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Animierte Figur in Realfilm einbauen

Animated character in real film build



Frage von würzie:
Mai 2009

Hi All,
I was long gone. Mainly I Tummel myself into 3D forums.
My latest project to go there but it fits quite well.

I have the following experiment.
For a man to clay modeling with Blender.
Then it should be animated.

Face: Motion Capture File
Body: Motion Capture File

Finally, the animation will be incorporated into live action. (; Motion tracking)

The goal is to test how far you get with Blender.


Greeting Würzie



Antwort von würzie:

And here is coming the first result.

The head and hair with texture.
The normal maps are still missing.
The head is therefore still not quite finished.
The haircut is still synonymous with perfect.

Here is a 180 degree view.

http://www.animation-project.de/real.php?sc



Antwort von würzie:

Here is the final haircut.
He is still not perfect.
For an animation but it is enough.
Now get off the pores and wrinkles.

Gruß Stephan

http://www.animation-project.de/real.php?sc








Antwort von B.DeKid:

As you will realize the MOCAP recordings?

Gruss
B. DeKid



Antwort von Bruno Peter:

Hi Stephen,

For me that's very interesting what you're doing.
I have dealt with this issue not me
you look like therefore fabricated "over his shoulder."
Weiter so!



Antwort von würzie:

Here's the latest update.

The eyebrows are now real.
It came to lashes.
Similarly, the veins in his eyes.
The color has changed somewhat synonymous.

Here, as is the link to the animation.

http://www.animation-project.de/real.php?sc

@ B. DeKid
Body: In a Motoin Capture Studio.
Face: With a helmet camera and tracking tool.
Here is a demo movie of me.
http://www.animation-project.de/peppiger.php?sc
The animation is a mix between motion capture and hand.
In the last scene with Face Capture is animated.
However, only with 36 score on his face. There goes even more.
Polar Express (; 72 points)
zum Bild


@ Bruno Peter
Thanks :-)

Greeting Würzie



Antwort von würzie:

After a short pause, it is now next.
I missed the face of a new texture.
With a higher resolution. 10 Megapixels
I also have the texture of this time from seven
gemapt different positions on the head.
With the result, I am not satisfied.
The face looks very mottled.
Aber seht selbst

As always, a link to the 180 degree view.
http://www.animation-project.de/real.php?sc

Greeting Würzie



Antwort von B.DeKid:

Gude

Cool the Face with the MoCap - yes Polar Express is in so many ways raised the bar to reach it there ;-)

Test times CrazyTalk is synonymous nice and simple set up.

Texture of the figure

Enable / Move the map (; texture) in PS above and laterally to a pair of pixels so that you obtain any Tile Effect

For skin, I find Dave Nagel Brushes 27 (, skin) very horny.

The property is your own MoCap studio - namely, we save just synonymous for nen set. Of gulls, we would like to buy the set, but is the set price with about 40 k too costly and too little operational although we Moven of capturing the wireless has been very impressed.
We want to spend it with clothes and cameras and Softwear at about 12 -15 K.

Currently, we do a lot via video capture (; analysis) Realviz, Poser, CrazyTalk and Cinema 4D.
Construction actually only with Cinema and Blender (; do have ne 2007er Maya license but somehow we need hardly)

Sculp name of our new favorite Progi since ca nem year - ZBrush;-p

Use the stuff we do, inter alia, for SL, Advertising, Animation - Concept Art

MfG
B. DeKid



Antwort von würzie:

Here is the next result.
The body has now come about.
The clothes are still missing the wrinkles.
But that is synonymous at that.

Here is the link as always.

http://www.animation-project.de/real.php?sc


@ B. DeKid
CrazyTalk I do not know yet. I'll be looking at, but times.
Kachelefekte?? Where?? The picture is not tile properly.


Greeting Würzie

zum Bild



Antwort von B.DeKid:

"würzie" wrote:

The face looks very mottled.


The "I think with" tiles "- which occur when the empty margins nich clean our hands when we used Textures Textures Maped .... You should of course as in BodyPaint texture paint on it directly connect any" tile edges.

You know now what I defeniere my views or "Piebald"

MfG
B. DeKid



Antwort von würzie:

Hello DeKid example,

I photographed the faces of seven different kind of positions.
To the light was not to change the camera on a tripod. Only the person who has been rotated. The whole was then built to cooperate with Gimp. It was always gentle fade.
Nevertheless, one can see the transitions. At least in the animation.

Below, the result is small. With the grid of the map. Because right picture has 10 megapixels.

Greeting Würzie



Antwort von würzie:

After a long time, it is now next.
My head, I have made new again.
Here is the link to a little animation test.
The whole thing was recorded with a helmet camera and transmitted to the face.
The eyes are not so realistic. Similarly, the Maximalbewegungen.
Notice the wrinkles on the forehead and eyes s.den.
The nose moves somewhat synonymous.

http://www.animation-project.de/real.php

Greeting Würzie








Antwort von würzie:

And here the whole thing again with hair.

http://www.animation-project.de/real.php

Track: 2009.10.13 Face Capture Test




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