Infoseite // Images destabilize - hand-held camera simulation?



Frage von Peter1007:


Hello,

that we can stabilize shaky video, I know, but there is in Premiere Pro (or something else) as synonymous ne way to "hand-held camera simulation"? Say, images that were filmed by Tripod from wiggle, a little later and can appear to fluctuate?

Greetings
Peter

Space


Antwort von mdb:

For VirtualDub, there is such a stabilizing filter, which stores the data of the wobbling in a separate file. If you would take the loose file of a hand applied and videos on a tripod of equal length video, I would imagine that the result of shaking hands as the original video, just the opposite.

Space


Antwort von Chris2:

Premiere Pro is really only me the opportunity to picture something animated by "position" herumzuschieben keyframes and then some zoom (so the picture steady ausfült boil down the surface without ").

If you have After Effects, there are a number of cool ways to realize this:

1 You) give the position of your level, a wiggle (); expression (in the expression functions, see "properties" to)

Sketch 2.) Under the "Window" -> "move" you will find a way to blur your freehand level. Simply the button "Start Recording button" and go around the selected layer in the composition window with the mouse. It will be charged automatically equivalent position keyframes.

3.) The one that I find, coolest version (but is only with the Pro version of AE): Just take a bit of shaky video and track from a point somewhere in the middle. The tracking results apply to an auxiliary plane (null object), then you s.The verwackelndes to your video layer parent can.

And turn on all methods: Do not forget the Motion Blur for the layer and the composition ... looks like a lot of delicious :-)
(If the motion blur is too strong, it can be among the Composition Settings -> Advanced -> shutter angle (or) reduce the like) yet.

Space


Antwort von Bundarama:

For virtualdub, there is a (free) "MSU Old Film Filters. The simulated grain, scratches, flicker and restless steadiness.

If you're leaving out the troubled steadiness of the other parameters to 0, it should work fairly quickly and easily.

Best wishes and good luck

Bundarama

Space





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