Infoseite // Subtitles in 3-D Shooting: where to go?



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Antwort von ruessel:

Is not that a big nonsense? Just because I entered a FlachTV 3D look, but must focus not the new pupil, right? The focal plane is still flat on the canvas or screen surface, not in front of synonymous and not behind it. If the eye focus differently, would demolish the 3D information, since the pixels - for which there is now even a 3D Picture - totally blurred and so WITHOUT any 3D information.

What is the 3D Picture sharp sets the cameraman and not the 3D viewer.

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Antwort von Blackeagle123:

Hey

that's right. You see only what is synonymous sharp sharp. But you could try the synonymous "fuzzy" picture, it sharp, if it comes out synonymous only slightly blurred.

That is, one would have to actually put the subtitles in the plane in which the sharp picture is visible, so you can look relaxed. Since the course is complete nonsense and thus the subtitle of "front" would be to go "back" is no good way ...

Logically, would be for me then: You could say it shows the subtitles on a different screen, for example, to below the 3d movie, or beside it. ----> This is the same but when you display the subtitles in a fixed plane. And that is why I hold that the only sensible option.

Greetings!

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Antwort von Blackeagle123:

Quote: But you could try the synonymous "fuzzy" picture, it sharp, if it comes out synonymous only slightly blurred.

Now I'm on synonymous consider whether that is true. Because that would mean the reverse: If the camera the whole picture sharp, arises when looking at a normal depth of field, since the eye scharfstellt only a certain range.
This would then mean synonymous: if the background is blurred, then the eye is looking at the background again blurred.

Can it be?

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Antwort von Axel:

"Blackeagle123" wrote: This would then mean synonymous: if the background is blurred, then the eye is looking at the background again blurred.

Can it be?


No. In a 2D-picture we have also blurred backgrounds, and we still try not to make it sharp. The perception center accepted immediately that there is a, if necessary, slightly tilted to level this: The neck shot seats in Movies forefront lead to an internal "Keystone," which, as we know, the Filmerlebis no clouds at all (as opposed to spasm in the neck, the synonymous know). The condition that one perceives a film or TV Wholesale-Picture, is the subconscious understanding: This is just one ex-Picture. This is obviously synonymous for 3D. The eye lenses to accommodate not synonymous when objects are supposedly in a different distance.

The sad misunderstanding in 3D, is that you think you have to trick the eye. The reality may surround us, but the perception is only looking after vorkonzipierten circumstances, up, down, all the birds fly high. How else could one explain the nameless panic, as in one of the first cinema screenings - in SW with horribly bad and a gradation between 12 and 14 B / s fluctuating frequency - a steam supply directly to the audience?

This naivete, we smile today, but keep the shock effect of enabling this capability, one more (dumb SW Geruckel) or less (3D-HD with surround) crude representation to be true, is the basis of this medium. In other words, only the inability of our psyche, an image to let his image is quite (but just a movie!), Considers the pros and the rest of us s.Kacken s.Tanz around the golden calf.

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Antwort von ruessel:

Quote: How else could one explain the nameless panic, as in one of the first cinema screenings - in SW with horribly bad and a gradation between 12 and 14 B / s fluctuating frequency - a steam supply directly to the audience?



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Antwort von cpier:

I would imagine that it would be s.sinnvollsten if the subtitles will grab the front. So far, that this has on both images the same position. This contributes to the sharpness of text that could read fast and painless for his helpful than the actual position in space.

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Antwort von domain:

Excellent analysis and formulated Axel.
Compliment!

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Antwort von Blackeagle123:

Quote: No. In a 2D-picture we have also blurred backgrounds, and we still try not to make it sharp.

In the 2D-Picture it's different. There, the eye must adjust s.keine yes "level", there's only one (namely the screen!).
In 3D it is so that the sharp eye s.die appropriate level must adapt and this really "sharp" represents, in fact, a pattern can be s.Auge.

If I keep my finger in front of my eye, then the background is blurred. I hang a blurred picture s.die wall and look at my finger, then the fuzzy picture is much fuzzier, though the eye it previously accepted as blurred "" has.

Can you explain me this?

Best regards and thanks in advance!


Constantin

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Antwort von Axel:

"Blackeagle123" wrote: In the 2D-Picture it's different. There, the eye must adjust s.keine yes "level", there's only one (namely the screen!).
In 3D it is so that the sharp eye s.die appropriate level must adapt and this really "sharp" represents, in fact, a pattern can be s.Auge.


The distance of your eye to the screen / the LED display does not change. This distance you need to focus, not on a "background" or "top". A surface on the image-points for left and other for right eye flicker is not a mirror in which your distance to the reflection area and the mirrored object is still relatively (you focus not on the 1 meter in front of you hanging mirror when you see the pylon s . look at the horizon, but you have to focus on the ten meter screen away to-crumbs Unobtainium sharp to see the macro, Selfridge considered in Avatar, film-distance estimated at 40 cm).

"Blackeagle123" wrote: If I keep my finger in front of my eye, then the background is blurred. I hang a blurred picture s.die wall and look at my finger, then the fuzzy picture is much fuzzier, though the eye it previously accepted as blurred "" has.
Can you explain me this?


You speak of two kinds of blur. The uncertainty in a blurry picture can not change you. If you thumb over this Picture s.deinem gaze, it will naturally still blurred.

I did some years ago linked a technical experiment in which it came, in addition to color, brightness and xy-position synonymous, the z-position of a pixel to save:

http://graphics.stanford.edu/papers/lfcamera/

Would be purely hypothetical because to be achieved not just cheating 3D Effect (3D movies may not squint like us), but really tangible Depth without glasses. The perspective would change if one moves the head (the eye behind it!) The amount of data would, however, enormous. A projection as synonymous always realized so were to use a kind of holography.

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