Infoseite // The old and vexing issue: Memory / Rendering



Frage von curtis:


Guten Tach together briefly and kanckig my problem:

Complex project, several untercomps, mainly image files (tiff and png), everything in 3D space. Several levels and setting next climmbimm. No sound, no mp3 so synonymous intolerance as a problem cause.

When rendering, as synonymous in the After Effects preview breaks several times with the old "not enough memory for Blur or synonymous times image buffer." Whether I am on my workstation (age AMD Dual Core, 2GB Ram, consumer graphics card) or Laptop (2GHz Intel Core Duo, 2GB RAM and Quadro FX Mobile.) Worked. AFX 7.0 Pro with is Trapcode. Nucleo sadly no longer. Had the feeling her synonymous fewer problems in the use of Nucleo (Pro version)

The Quadro FX brings when the OpenGL rendering a significant speed advantage. Prerequisite is, of course, that this piece ratene miss Render Engine synonymous times does his job.

What settings do you have good experience which script do you use, and who works under what conditions (hardware and software settings) s.großformatigen projects with some complexity without any problems with After Effects?
I have this year a project in 720p, but more than mere animation compositing and a Typoanimation in 2K. For both projects I have to fall back image files significantly larger than those used in the current project. So what is the key to a reliable running After Effects?

For qualified answer thanks in advance,
Phil

Space


Antwort von Jörg:

Hi,
try this script.
I never had problems, however, I have your other problems synonymous rarely seen.
You could synonymous hidden settings to erase the cache settings on your needs.
Good luck

Space


Antwort von curtis:

Sunday status: some compositions simply want nciht be rendered.
Error: Too few Arbeistspeicher. Or: Too little for AS Blur.

Ram cache settings and by all variants, have now returned to standard. Emptying brings no difference.
With OpenGL renderer war I spent two of 9 compositions by, ready to render, the edges of the light cones and masks, however verpixelt. Normal? And with a Quadro FX.

As an example, a composition times:
10 lanes, 2 Untercomps.
Maximum image file: 4k, biggest unterKomp: 3000x400, even DV PAL Comp.
Shadow matrix to 3000

Really having trouble rendering gibts especially when either lights, depth blur blur or a camera setting levels to be present.

Someone still ne idea? I had some funny experiences with AFX, but it just annoying, especially with regard to the deadline in 6 hours ;-)

Space


Antwort von Jörg:

moin,
you have an ATI graphics card? Thus, difficulties in the shadow representations known. Adobe recommends explicitly nVidia.

Space


Antwort von curtis:

Thanks for your help Jörg.

In my workstation is not ATI, but errors appear synonymous with the nvidia quadro fx.

Space


Antwort von bob1201:

Hello, I have a similar problem synonymous. I have a new PC (AMD Dual Core, 2 GB AS, Radeon X1650) and AE CS3. even at a simple composition (5 clips, 1 Illustrator graphics, a few color, masks, etc. 512x288, no sound) the error message comes continually that too little memory for image buffer exists.
I have almost the same composition ever been on my old calculator with only 1 GB and AS Æ 7 done, no problem, why the AE spins now and then perhaps there would have been sensible that I returned to Æ 7 zurüchkkehre?

Space


Antwort von Mylenium:

"curtis" wrote: With OpenGL renderer war I spent two of 9 compositions by, ready to render, the edges of the light cones and masks, however verpixelt. Normal? And with a Quadro FX.

Yes clearly, if your card OpenGL 2.0 / 2.1 does not properly support it already.

Mylenium

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Antwort von Mylenium:

"curtis" wrote:
As an example, a composition times:
10 lanes, 2 Untercomps.
Maximum image file: 4k, biggest unterKomp: 3000x400, even DV PAL Comp.
Shadow matrix to 3000


Na ja das is no wonder. Your Shadowmap alone already eats 200 MB of RAM. As with 2GB will not get far. And a 300 px composition completely blurren is synonymous to so'n system is not really recommended.

Mylenium

Space


Antwort von Mylenium:

"bob1201" wrote: Hello, I have a similar problem synonymous. I have a new PC (AMD Dual Core, 2 GB AS, Radeon X1650) and AE CS3. even at a simple composition (5 clips, 1 Illustrator graphics, a few color, masks, etc. 512x288, no sound) the error message comes continually that too little memory for image buffer exists.
I have almost the same composition ever been on my old calculator with only 1 GB and AS Æ 7 done, no problem, why the AE spins now and then perhaps there would have been sensible that I returned to Æ 7 zurüchkkehre?


What is your Illustrator file procure? Too many levels? Contours? Brush strokes? Somehow you use OpenGL?

Mylenium

Space



Space


Antwort von bob1201:

"Mylenium" wrote:

What is your Illustrator file procure? Too many levels? Contours? Brush strokes? Somehow you use OpenGL?

Mylenium


Illustrator file can not be the problem, this is a Uhrblatt and two hands, quite simply, without effects, and so

and yes, I used openGL, which is bad, I know because I do not really

Space


Antwort von ereshkigal:

The dead can you actually let it rest (see thread-date), but this topic is simply too often been a topic that I open up a new thread to ...

Why, I've attached here is because that this is a fairly general discussion about the rendering engine of AE revolves.

So my question: How does your rendering pipeline of projects from AE?
Renders her ever in After Effects? Or are there external renderer?
I have only constant problems rendering in AE? If not, why not get Adobe baked?

The concrete case: Full HD PC-crutch. That my PC is not designed for full HD is there is no question that I would go itself. The rendering fails s.den huge Textures (20.000x3.000px), I move through the picture.
My work / rendering zZt looks like this: Losrendern, and when the image buffer problem simply try again. Eventually he comes on the problem frame away and renders next. If he then a few seconds of video has created and abschmiert again, then I render s.dieser place next.

So now I sit here since day one and always blithely click on the "Render" button. (Especially, he has managed to frame its 54! Yeah!)
If my entire clip (in 34 sections at 1-5 sec) to render, then I put together in VDub.


This results in another question: Apparently AE creates or rendering my PC, synonymous when it's needed several attempts. Why does not the AE of its own, just try several times to calculate the frame?

"Joerg" wrote: You could synonymous hidden settings to erase the cache settings on your needs. Often read, never found in AE! (AE CS3)

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Antwort von Jörg:

Hi,
na dann nochmal so difficult is not ....
In UmschTaste press the AE-> Edit-> General Preferences-> General in the rollout press-> hidden .... now find the proper settings.
Finished searching?

Incidentally time: 20000 x 3000, which still appears on a calculator is not as potent, I would need more time thinking whether there was indeed the problem AE case. It is synonymous in the Project section render, then building exactly fit, as you describe it is quite loose.
Gruß Jörg

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Antwort von ereshkigal:

Thank you for your quick response, Jörg!

AE render grad, grad can not see the hidden settings ...

Of course the problem is the huge degree of data set, the AE has to be processed, but that was not really sense my question! As I said obviously yes AE's get baked, if not synonymous immediately. Why not probiert of AE's from a 3rd and 4 Time?

"You can do this project in phases synonymous render ,..."
So perhaps the Project in sagenwirmal 3sec-cut sections (via the "work area") and then this sagenwirmal 30 snap into the rendering list slide, then losrendern? And if AE s.einem snippets fails, then he is the next front? And I take my s.Ende again targeted the pieces that have not worked? Hm Nich stupid.

Space





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