Infoseite // VDub-Mod. Avi Sythen Error



Frage von Active:


Hey people can you help me Maybe if I try with vdubmod ne avs script Öffen comes to an error
I nen p4 and use filters that have given me. Maybe someone had the same problem and knows what I can do about it or knows what I am missing dll so it goes. Many times already, thanks in advance for your responses.

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Antwort von Stefan:

Error messages I had often synonymous uncanny. Mostly I was able to fix, if I

Looked up 1 / in the manual under the error was.
2 / searched the web for the error was.
Added 3 / Various forums have an issue with the error message.

In all three cases, I need the exact text of error message. Without the left, or nix it came saudämliche Comments such as this one ;-)

SCNR
The fat Stefan

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Antwort von Active:

The error text is as follows:

Avisynth: Open failure:
Avisynth: script open failed!

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Antwort von Stefan:

Such problems are described in the network
http://www.google.de/search?hl=en&q 22Avisynth =%% 3Ascript + open + failed% 22 & btnG = Search

It can be a problem with a missing plugin. For further details would need to be seen if one examines the script, which plugin should be invoked.

It can also synonymous to other causes.
http://forum.doom9.org/showthread.php?s=8e37e2ee30a73fa663ffdc1c88e81efe&threadid=82223

one reason may be that plugins / scripts are automatically loaded. In the discussion above, it is proposed that the plugin folder views to empty.

Another cause can occur in new and older versions of Avisynth scripts. In that case, perhaps, uninstall the newer version and install as the Avisynth 2.5.3. The version you just get out with a script:
http://www.videohelp.com/forum/archive/t294224.html

Version.avs:
[code: 1:06 dc987740]
Version
[/ code: 1:06 dc987740]

In the last discussion synonymous is an indication of a problematic plugin FixGrainS.dll. Is someting in there in your script? AntiBlink.dll can make synonymous problems. repairsse2.dll synonymous.

It seems generally to be problems when accessing copied plugins in the plugin directory and then in the script on LoadPlugin. It is better in the plugin directory, only the plugins from the installation to have Avisynth. The fact is loaded at startup of Avisynth auto and then are available as separate functions in the script. The other, foreign, external plug-in can create an extra directory and then load them on demand via LoadPlugin.
http://forum.doom9.org/showthread.php?s=&threadid=94312

Good luck
The fat Stefan

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