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AMD True Audio Next: 3D audio rendering for VR

[10:42 wed,24.August 2016   by ]    

AMD GPU accelerated audio rendering engine TrueAudio Next announced to calculate dynamic sound for VR applications in real time. The computing power of the graphics card is partially used to realistically simulate the physical propagation of sound in virtual 3D spaces by Audio Ray Tracing - including reflections, occlusions and absorptions of sounds. VR requires a new quality of spatial 3D audio to keep the visual all-round experience per 360 VR step and so to allow complete immersion. PIC 1: AMD TrueAudio Next Toene can for example provide information on important (yet) invisible objects, which can then be moved and looked at my head moving into view. Per TrueAudio Next could share up to 40-64 separate sound properties with 10-15% of the GPU Powerbe calculated without compromising the rendering of video here. To see more objects can be rendered with multiple GPUs or combinations of APUs and GPUs. But the audio post for videos could give fresh impetus to 3D audio rendering and allow RETROSPECTIVE accurate and realistic positioning of sounds in space in post-production. True Audio Next is part of AMD LiquidVR and OpenGPU initiative, which in is unlike Nvidia VR Works of proprietary strategy entirely on Open source. VY = https: //developer.nvidia.com/vrworks

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deutsche Version dieser Seite: AMD TrueAudio Next: 3D Audio-Rendering für VR

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