Last Friday Blackmagic released Resolve 16.2.and other news as well as a new version of Fusion Studio, which will continue to be developed as a stand-alone compositing system alongside Resolve.
For example, we find it interesting that many basic functions are obviously being reimplemented and optimized on the GPU. These include the Gradient Background, the DVE, the Corner Pins and the 3D Stereo Combining.
A nice signal not to slow down the competition is also the support of the RED SDK 7.2.1, which will be able to process files of the upcoming RED Komodo camera. (This also applies to Resolve Studio 16.2. )
For larger render farms the new possibility to use DaVinci Resolve USB dongles for Fusion Render Nodes might be interesting.
And the Fusion Transition Template Support sounds extra exciting. With this you can create and save node trees in Fusion. Afterwards you can use them like external plugins in Resolve, after copying them into the Templates folder of your Resolve installation.
The functions in detail:
-Support for write on/off, end-cap style and miter limit in mask tools.-
-Support for a "show folder" option in the Fusion effects Library.
-Support for showing macros in the Fusion effects library.
-Support for inverting the temporal behavior of the keyframe stretcher tool.
-Support for resolve parameter modifier, for transition template animation.
-Support for using DaVinci Resolve dongles with Fusion Render Nodes.
-Support for RED SDK 7.2.1 and decoding clips from the Komodo camera.
-Improved OpenEXR support on Linux.
-Improved persistence of view settings.
-Improved kerning of some Adobe type 1 fonts in text+ and text 3D tools.
-Improved display of localized font names in text+ and text 3D tools.
-Improved performance with gradient background now in GPU.
-Improved performance with dve now in GPU.
-Improved performance with corner pin now in GPU.
-Improved performance with stereo combining in 3D renderer now in GPU.
-General performance and stability improvements.
The system requirements for all versions (Mac, Windows, Linux/CentOS7.3) are 16GB minimum memory and a GPU with at least 2GB RAM.