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Faster than M3 Ultra?: Future Xbox Next: A Full-Fledged Windows PC with Potential for Video Editing

[11:03 Wed,29.October 2025   by Rudi Schmidts]    

According to increasingly solid rumors and reports, including those from well-known sources such as Moore&s Law Is Dead and Windows Central, Microsoft is planning a fundamental reorientation of its console strategy. The next Xbox, reportedly codenamed "Next" internally, is said to no longer be a closed system, but rather, at its core, a full-fledged Windows PC for the living room.



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The upcoming Xbox is expected to become a full-fledged Windows PC (fictional representation)



The reports paint a picture of an extraordinarily powerful system that can certainly compete with high-end workstation PCs. The SoC (System-on-a-Chip), referred to as "Magnus," is reportedly to be manufactured using a 3nm process at TSMC and is unusually large with an area of 408 mm². However, it will not be monolithic as is currently common, but will feature a dual-chiplet design where the CPU and GPU reside on separate dies on an interposer. This chiplet design is considered a core competency of AMD, who will be responsible for the chip, as they have been for previous generations.

At its heart, a Zen 6 CPU, an RDNA 5 GPU with 70 Compute Units, and up to 48 GB of GDDR7 RAM on a 192-bit bus are mentioned. This currently corresponds to a memory bandwidth of approximately 700 GB/s. These hardware specifications suggest that the console could easily meet the system requirements for professional video editing software like DaVinci Resolve.

Since this is almost certainly a Unified Memory Architecture again, the performance should be at least comparable to an Apple M3 Ultra, which offers 800 GB/s of Unified Memory throughput. An integrated NPU (Neural Processing Unit) for AI tasks is also expected to deliver up to 110 TOPS of performance.

This should also work without further hacks, because instead of a locked-down operating system, the next Xbox is expected to run a full Windows version. While this will be operable via a TV-optimized "Xbox Full Screen Experience" interface, it can be exited at any time to switch to the classic Windows desktop.

Thus, it should definitely be possible to use the next Xbox as a cost-effective machine for video editing projects. The combination of a high-performance GPU, fast GDDR7 memory, and direct accessibility to software like DaVinci Resolve could make it an attractive all-in-one solution for content creators.

Even if a console price of an estimated 800 to 1,200 US dollars is assumed, this is likely to be a very competitive offer compared to a gaming PC or laptop with comparable graphics performance. However, Nvidia will continue to have an edge in many GPU effects that run in the dedicated GPU memory of the graphics card. Today, dedicated graphics cards with approximately 900 GB/s memory throughput can already be purchased for under 900 Euros, though without the rest of the PC. As long as GPU effects are content with the local 16GB of memory, comparable performance could already be achieved with these today. However, even the announced 48 GB might still be quite limited for local AI video models.

Link more infos at bei www.computerbase.de

deutsche Version dieser Seite: Künftige Xbox Next: Vollwertiger Windows-PC mit Potenzial für Videobearbeitung

  



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deutsche Version dieser Seite: Künftige Xbox Next: Vollwertiger Windows-PC mit Potenzial für Videobearbeitung



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