[13:43 Sat,29.October 2022 by Rudi Schmidts] |
Since the www.slashcam.de/artikel/News/Eine-Revolution-der-Filmproduktion--Die-virtuellen-Echtzeit-Hintergruende-von--The-Mandalorian-.html
The following image video gives a rough insight into the size of the set: The Prysm Stage is said to distinguish itself by "offering everything for a classic physical production, including lighting, grip and camera, but on the other hand it also houses a state-of-the-art Virtual Production Stage." In short, as in the golden studio days in Hollywood, the entire production of a film should be possible "on set", saving (travel) costs, which Francis Ford Coppola now wants to try out in practice with "Megalopolis". The following video shows quite impressively what possibilities virtual sets can offer in today&s setups. Basically, it is also remarkable how natural the interaction with game engines like Unreal has become. And that film and game production grow even closer together with this technology. And that we are ultimately heading towards the fact that in major film productions almost nothing is "real" anymore that we ultimately see on the screen. But apparently this is the cinema that meets the mass taste the broadest and authenticity will probably only be reserved for the documentary genre in the future. Thanks to Ruessel for pointing this out in our forum. Bild zur Newsmeldung:
![]() deutsche Version dieser Seite: Francis Ford Coppola dreht "Megalopolis" im virtuellen Set von Trilith Studios |
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