[13:52 Fri,4.March 2016 by Rudi Schmidts] |
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Of course, use the least slashCAM readers scratch, but this video tutorial perhaps for some other reader's interesting. Because here you can see how currently editing for virtual reality (VR) environments work, could work or. So the program must not only master the live equalization of the photographic material, but also give an overview of where and how can the field of view of a virtual observer lie. Also interesting is the connection of a VR glasses as analogous to a preview monitor. Unlike a preview monitor you can with a VR glasses but theoretically not fully grasp everything that makes checking the image in VR basically consuming. How definitely sees beautiful come with VR editing a lot of new (cut) techniques on usto which probably soon also collection obtained in all major editing programs. Just a few like 3D years ago. However, at VR video gives in advance a wider popularity than with 3D video, because the hardware is pressured by many stakeholders simultaneously in the market. Thus, both the smartphone manufacturers expect by VR better hardware Heel facilities, as well as the game developers and console manufacturers. But GPU developers such as AMD or Nvidia drive the market just in front of it a compelling reason to buy for more GPU performance can sell. And VR video is here certainly not be the ![]() ![]() deutsche Version dieser Seite: Wie funktioniert VR Editing? (in Scratch) |
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