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Microsoft XBox One X - unfortunately not an editing system

Microsoft XBox One X - unfortunately not an editing system

[11:42 wed,22.November 2017   by ]    

bildA few days ago, Microsoft launched a new game console, the XBox One X, with the associated fuss. What not everyone knows: Both in the last XBox models from Microsoft and Sony's Playstation 4 (+Pro) are based on common PC technology. And the focus on video games requires a similar hardware profile as special video editing systems.

Techpowerup once included the specifications of the new XBox in their comparative GPU overview and it is clear that the new Microsoft console would make a nice and powerful editing/compositing/grading system:

The 12 GB of fast memory will probably be well equipped for 4K tasks, especially since the X-Box system and graphics card memory is "unified". So there would be no need for time-consuming memory transfers from main memory to graphics card and back. However, even if this would not result in any gain in speed, the video effect performance would still be at eye level with a GTX 1070 due to the fast 384 bit memory (and the 6 TFlops), which currently costs almost as much as the non-binding price recommendation of the new X Box One X(499 Euro) as a graphics card without a PC. In addition, there are also eight x86 CPU cores with 2.3 GHz. And a relatively compact housing, a power supply and an optical drive.

By the way, Sony has built in its last PS4 Pro similar components, which would play a league lower (8 GB, 256 BitBit im Glossar erklärt unified memory, about 4 TFlops).

If Microsoft would allow normal Windows software to run on the Xbox, this would be a video editing system with an extremely interesting price/performance ratio. The question, however, is whether Microsoft would allow manufacturers like Adobe or Blackmagic to port their applications to the X Box?

Has anyone here just whispered Macrosystem Casablanca?

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