Now Blackmagic obviously releases a third round of beta versions for the upcoming versions 16 of Resolve, Resolve Studio and Fusion Studio. The latter can probably be seen as an indication that Blackmagic has taken the concerns of its users seriously and will now continue with Fusion as a stand-alone compositing program. This could open up an extremely cost-effective alternative to Nuke for newcomers, as long as Fusion continues to be maintained in a professional compositing direction.
The Resolve 16 Beta 3 is said to have received hundreds of performance and stability enhancements derived from current beta customer feedback. In addition, the new version is expected to offer better font rendering, improved elastic wave alignment for audio, timecode output for controlling external audio applications, improved H.264 and H.265 encoding on AMD hardware, intelligent Bin enhancements, and improved codec support for H.264, H.265, MJPEG, ARX, AVCHD, DNxHR 444.
Fusion 16 Studio Public Beta 3 is said to have eliminated problems with numeric input in nodes, among other things, and to display the current state of aux channels in the viewer. The OpenGL rendering of aux channels should now work better (?), as should the DoD accuracy. Also a critical crash when previewing vector motion blur should be fixed. And the CUDA GPU engine no longer gets stuck when using fast Gaussian blur. Like its predecessors, this version of Fusion Studio 16 can only be operated with a hardware dongle that can also come from Resolve. Unfortunately, a software license still doesn&t work with the current beta.