Sony has just released a firmware update for its APS-C system camera ZV-E10 introduced five months ago, which brings some improvements, but one day later it also had to announce that whose production has to be suspended for the time being.
Production stops due to chip shortage.
Shortly before that, Sony had already stopped the halting production of some, partly already somewhat older cameras, such as the Sony Alpha 7 II, Alpha 6400/Alpha 6100 and the Sony PXW-Z190 camcorder - in addition to the (temporary) end of the Alpha 9 and the Alpha 7R II already announced at the beginning of the year.
The reason for this is current chip shortages due to coronavirus-related supply bottlenecks, which is more serious than expected and leads to more and more cameras being out of stock. The shortage affects not only complex chips, but also various rather simple small components such as power supply ICs and audio codec chips. While Sony describes these production interruptions as temporary, it is not clear if or when production of these cameras will restart. Just how acute the crisis is is shown by the fact that Sony feels compelled to even suspend production of a camera that has just been introduced - presumably Sony is now concentrating production entirely on the production of its current higher-priced cameras using the few available chips.
Sony ZV-E10 Firmware 2.0.
The firmware update 2.0 brings compatibility for the Sony ZV-E10&s eye-detection AF function when shooting video with animals and fixes an issue where the touch shutter may not have worked, as well as improving the camera&s operational stability.
Sony&s ZV-E10 system camera is specifically designed to meet the needs of vloggers and can also be used as a webcam or livestreaming camera, for example. It has a larger sensor than the predecessor model ZV-1, because an Exmor CMOS sensor in APS-C size with effectively 24.2 megapixels is installed, as for example also in the Alpha 6600. Movies can be filmed like there in 4K/UHD with max 30fps, whereby a higher sensor resolution than 4K is used (up to 2.4 times the resolution). How high the oversampling turns out depends on the frame rate and whether the electronic image stabilization is active. In FullHD, the slow motion reaches up to 120p.