[09:57 Mon,22.June 2020 by Rudi Schmidts] |
If you have asked yourself after our
The common techniques are usually summarized under the term shader programming. Until a few years ago there were only very few useful sources to learn about this topic, but now you can find and learn almost everything about it on the net. A nice source has just come to our attention, which we want to pass on to interested readers at this point: ![]() An online book called: "The Book of Shaders" by Patricio Gonzalez Vivo and Jen Lowe They themselves describe it as a "gentle step-by-step guide through the abstract and complex universe of Fragment Shaders". And although the back chapters are not yet finished, we have to recommend the first chapters without reservation. Because here, the concept of shader programming is really conveyed in a very systematic and yet understandable way, which even for many "classic programmers" often seems quite unusual at first. However, a little bit of code experience is certainly necessary to understand the book at first. If only because in some parts of the book you can "live" modify the code. Even the choice of languages is considerable and there is a ![]() ![]() deutsche Version dieser Seite: The Book of Shaders - Ein sanfter Einstieg in Prozedurale Effekte und Texturen |
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