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What you hear is what you see -- sound design in film

What you hear is what you see -- sound design in film

[09:26 thu,8.February 2018   by ]    

What we see in a film is strongly influenced by what we hear. This makes it all the more important not to leave the soundtrack to chance during post-production -- this little lesson in sound design reminds us of that.

By means of an suspense-filled scene from Steven Spielberg´s film Munich, it is demonstrated how a well-formed sound sphere can set the focus and guide the viewer´s attention through the pictures. In the selected example, the story is even partly told through sound, although practically without dialogue and incidentally without music:





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deutsche Version dieser Seite: Mit den Ohren Filme gucken -- eine Videolektion in Sound Design

    

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deutsche Version dieser Seite: Mit den Ohren Filme gucken -- eine Videolektion in Sound Design



last update : 20.November 2018 - 13:30 - slashCAM is a project by channelunit GmbH- mail : slashcam@--antispam:7465--slashcam.de - deutsche Version