Logo Logo
directory schraeg
Camcorders· Cinema-Kamera· Computers· Drohnen· GPU· Kamera-Zubehör· Video-DSLR· accessories
Compositing· Color correction· DV Editing

Shooting· Sound
Forschung· Reviews· Streaming
/// News
ZEISS, RED, NVIDIA, Intel and Canon push volumetric video -are holo-videos the future?

ZEISS, RED, NVIDIA, Intel and Canon push volumetric video -are holo-videos the future?

[16:05 thu,20.May 2021   by ]    

The seven major companies Verizon, ZEISS, RED Digital Cinema, Unity, Intel, NVIDIA and Canon have founded the Volumetric FormatFormat im Glossar erklärt Association (VFA), the first industry association to create standards for a volumetric video ecosystem and make it known to a wider public in the first place.

Only standardization would ensure interoperability between hardware and software from different manufacturers for recording and editing volumetric video - a prerequisite for the rapid development of appropriate tools, the sale of which would then benefit all companies participating in the VFA. But universal interoperability would also be extremely desirable for the users of such tools.


Four working groups are tasked with developing specifications for volumetric data acquisition, exchange of that data, decoding and rendering, and metadata.

What is volumetric video anyway?

Volumetric video can be understood as a kind of holographic video of a scene or object, which then allows virtual camera movements through it. Nowadays, this is created in specialized studios, which are equipped with a large number of cameras (and possibly other sensors such as lidar), which are arranged in a kind of dome around the actual scene.

Videometric dome with many cameras

A scene is then recorded synchronously from their point of view, resulting in massive data rates of up to 600 GB per minute. From these clips, moving point clouds can then be calculated, which can be thought of as a calculated 3D world from the filmed scene or classical pixels to which additional spatial information is assigned (= voxels). Afterwards, one can move around in this scene with a virtual camera, moving almost completely freely in space, and thus define almost any camera position in post-production.

Recordings of the different cameras

The software packages used in this process are still hand-crafted, which is why it is not possible to edit the recordings in common editing programs outside the studios themselves. Here, everyone (including Microsoft) still works with their own proprietary solutions - standardization by the VFA would therefore be a first important step to make working with volumetric video easier.


Volumetric video - what for?

The volumetric point cloud/video data can be used for classic 2D video (which is then, however, freed from the fixed camera position) as well as for 3D video and, in the future, also for holographic video. For example, at sporting events or concerts, the user could decide for himself from where he wants to watch the action or even control his virtual camera himself.

This could offer the user - especially via 3D - a previously unknown immersion through interactivity - both in fictional and real scenarios, which was previously only possible in (VR) computer games. Depending on the technology used to view these videos (2D monitor, 3D monitor, holo display or VR glasses), the weaknesses of previous 3D technology could also be overcome.

For filmmakers, volumetric video opens up new possibilities - for example, the now virtual camera can perform camera movements previously impossible only in CGI scenes. The director is completely free to decide which part of the scene should be shown from which perspective. The following clip nicely explains and demonstrates the new possibilities thus created by volumetric video:

Volumetric video via AI

A kind of democratization of volumetric video, i.e. a reduction of the so far enormously high hardware effort could be provided by Deep Learning algorithms, which would be able to calculate the required interpolation for camera viewing angles between the actual recording positions.

For example, Generative Query Networks (GQNs) can already generate a full 3D model from just a handful of 2D snapshots of a scene through a kind of three-dimensional "understanding" of the scene. The system can then imagine the scene from any angle and also reproduce it. It&s also worth noting that the system relies solely on input from its own image sensors, and it learns autonomously without human supervision.

Thus, it could interpret models (e.g., a scene in an editing program) as 3D space without human intervention. Such GQNs still have narrow limits, but these are being extended with each new generation.

Link more infos at bei www.volumetricformat.org

deutsche Version dieser Seite: Zeiss, Red, Nvidia, Intel und Canon pushen volumetrisches Video - kommt die virtuelle Kamera für alle?


  Vorige News lesen Nächste News lesen 
bildNeue Nvidia Studio Notebooks von Dell, HP, Lenovo, Gigabyte, MSI und Razer bildDemnächst neue preisgünstige Aldi Medion PCs mit Nvidia RTX 3070 und RTX 3080 GPUs

related news:1E0Atomos Ninja V/Ninja V+ plus Canon EOS R5 C: up to ProRes RAW 8K at 30fps 23.January 2022
Canon closes camera plant in China 20.January 2022
Canon EOS C70 gets Cinema RAW Light Option 19.January 2022
Canon R5 C - 8K Cinema EOS camera with full-frame sensor 19.January 2022
Leica M11 with 60 MP sensor presented: Better without video? 13.January 2022
Sony FX6 Firmware Update V2.00: RAW via HDMI, besseres Tracking, Breathing Kompensation u.a. 13.January 2022
Canon unveils new Cinema EOS camera on January 19 - is the EOS R5C coming? 12.January 2022
alle Newsmeldungen zum Thema Video-DSLR
1E0Free Apple Webinar (dt): "MacBook Pro - Supercharged for Pros" - Part 2 25.January 2022
PCIe 6.0 specifications finalized: Double speed with up to 256 GB/s for x16 slot 17.January 2022
New MSI notebooks with Intel Core i9-12900H, NVIDIA RTX 3080 Ti, 64 GB RAM and Thunderbolt 4 9.January 2022
New desktop and mobile Intel Alder Lake CPUs with hybrid cores 7.January 2022
Intel disables AVX-512 on Alder Lake CPUs 4.January 2022
LG UltraGear Gaming Laptop 17G90Q: 32 GB RAM, GeForce RTX 3080 und Thunderbolt 4 29.December 2021
Free Apple Webinar: MacBook Pro – Supercharged for Pros 9.December 2021
alle Newsmeldungen zum Thema Computers
1E0Neue RED DSMC3 V-Raptor Kamera: 8K REDCODE RAW mit 120 fps auf CFexpresskarte und WLAN 1.September 2021
RED DSMC3 with 8K 120p and CFexpress Cardslots approaching? 31.August 2021
New firmware 1.5 for RED Komodo 6K camera brings among others 6K Anamorphic R3D 29.March 2021
Kinefinity withdraws internal RAW capture on all current cameras - RED patent? 2.March 2021
Updates: Magic Bullet Looks / Colorista and Trapcode Particular get news features 23.November 2020
RED KOMODO 6K - now available for order 14.October 2020
Jarred Land - Interview about the RED KOMODO 6K 6.October 2020
alle Newsmeldungen zum Thema Red

[nach oben]

Archiv Newsmeldungen



December - November - October - September - August - July - June - May - April - March - February - January






















deutsche Version dieser Seite: Zeiss, Red, Nvidia, Intel und Canon pushen volumetrisches Video - kommt die virtuelle Kamera für alle?

last update : 27.Januar 2022 - 08:02 - slashCAM is a project by channelunit GmbH- mail : slashcam@--antispam:7465--slashcam.de - deutsche Version