Infoseite // Problems workflow between Final Cut Pro and Shake



Frage von DenisTheMenace:


Hello together.

Here are times my big problem.
I gamacht Recording with the EX3, which I have with XDCAM EX transfer of imported Sonyin my Final Cut Pro Project.
The cut is finished and I decided to shake the compoiten.
I use the Mögichkeit in Final Cut Pro, Shake Send to ... "
All wonderful, but the problem is that the material now in Shake other looks like on Canvas of Final Cut Pro. Even if I rausrendere FileOut with the Node and Final Cut Pro reimport leave, the picture looks different:
In Final Cut Pro: dark and rich contrast
After Shake Import: Heller, at lower contrast.

I found out so far that:
Shake it apparently has problems when working with YUV material (so how shall I have understood, is XDCAM EX YUV, understood as mpeg2) because only shake RBG.
s.den "Vorschaueinstellugnen" in Shake liegts not, the viewer 0.818 Gamma Gamma I've already tried to render the (and) then reimport into Final Cut Pro, the picture is different, brighter.

Meanwhile, I'm zusammengereimt me that Final Cut Pro! adjusting the presentation in the canvas with the Gamma, a real output to an analog control monitor (always simulate RGB) too.

If this should be so remains only the question of why Final Cut Pro should be applied to the original material, a gamma correction and re-imported to the not??

The original material is darker than with Quicktime in Shake but brighter than in Final Cut Pro.
I understand the world anymore.

We are the CORRECT workflow with XDCAM EX data, Final Cut Pro and Shake?

Please, please help me!

greetings, Denis

Space


Antwort von DenisTheMenace:

So I now answer my question .. times myself

On the Internet it seems that many have the problem, but bescheid None really knows. Some chat everything and have something else (other workarounds, which strangely enough NOT worked for me "

As always synonymous of shit now (and since Apple clearly has run gabaut shit, I is my Final Cut Pro of Apple, both as synonymous Shake the container. Mov - and and that things are not aufeinder matched ??!!??), the only functional variant is a GammaNode with the gamma value of 0.818 for all three channels. From the viewer you can let your fingers gamma.
The variant is probably not completely lossy, the Rausrendern from Shake isses but one way or not.
In the timeline, so after the two clips (reimport original and new) with, in my opinion to show, for the eye color differences unknowable. after Rausrendern from Final Cut Pro is the same.

Perhaps, but someone still knows and experiences so that a better option?? (So you can set in Final Cut Pro to import a gamma level ....)

Denis

Space


Antwort von DenisTheMenace:

Response No. 2!

What I found out important:
If one with Apple Pro Res (4:2:2 HQ rausrendert in my case) there are no problems have, you do not need no gamma correction in Shake, but should be correct for the PREVIEW in the lookup controls the vierwerGamma put on 0.818.

That means:

Depending on the export:

XDCAM EX: viewer on gamma 1, gamma-node with 0.818
Apple Pro Res: viewer to 0.818 gamma, gamma-node with 1 (or just not gamma-Node)

I hope this helps some out there.

denis

Space



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