Infoseite // Slashcam Benchmark: Rendering takes too long on Workstation



Frage von baststar:


Hello
I sit s.einer grad school in the workstation with 8 cores Intel Xeon 3.2GHz, 4GB RAM, a Quadro FX 3450 graphics card and Windows XP x64.
After Effects 7.0 is installed here.

Well, I wanted this machine at times render the test project and it has lasted about 7 minutes ...
What is true is not? CPU utilization is 50%, at least for a core, the others will think I never really used ...
Do you have somewhere to multi function?

Space


Antwort von Mylenium:

"baststar" wrote: Hello
I sit s.einer grad school in the workstation with 8 cores Intel Xeon 3.2GHz, 4GB RAM, a Quadro FX 3450 graphics card and Windows XP x64.
After Effects 7.0 is installed here.

Well, I wanted this machine at times render the test project and it has lasted about 7 minutes ...
What is true is not? CPU utilization is 50%, at least for a core, the others will think I never really used ...


Yes and? I think because you understand what is not fundamental. Software to hardware must be adapted to make them synonymous to use. After Effects is multithreaded and mehrprozessorfahig, but the renderer does not parallelized times now.

Well, and to be honest, your system Æ 7 for complete nonsense. A good quad or the fastest dual core would be because there's a lot better. That would have you think should advance. Even with CS3, you will not really what Gutmacher, because you're too little RAM searched for multiprocessing, as it is offered, to be able to use.

"baststar" wrote: Do you have somewhere to multi function?

Then thou wouldst have a great AE 7, the year of 2006 the future zurückgebeamt has been ... * lol *

Mylenium

Space


Antwort von jansi:

"Mylenium" wrote: That would have you think should advance
Hö? The PC is in his school, and I understand this wrong?

How long is because your project ..?

Space


Antwort von Bernd52:

"jansi" wrote: "Mylenium" wrote: That would have you think should advance
Hö? The PC is in his school, and I understand this wrong?

How long is because your project ..?


Yes clearly, but still isses nonsense, with the AE rumzurödeln. Someone has simply not as mitgedacht.

Mylenium

Space


Antwort von baststar:

everything clearly, understand ...
Then it was way too much money for our new video lab spent or saved s.falschen end (RAM) ((about 30 PC's - ¬ 150,000)). Had me really surprised that it soeiner machine takes so long.
Well ...
Inner school anyway, it's silly to work, can (should) you do not install plug-ins ...

How would it be (for me soon) with this system:
CPU: Q6600 G0 Stepping on 3.x Ghz oc
Lanparty motherboard
"First" 2 or 4 GB "micron" ram CL4 800
2x raptor x hard disks with 4.5 ms access time in RAID0
Nvidia 7950 GX2 (which I have already)
?

Friendly greeting
Baststar

Space


Antwort von fleischverpackung:

"baststar" wrote:
Well, and to be honest, your system Æ 7 for complete nonsense. A good quad or the fastest dual core would be because there's a lot better. That would have you think should advance. Even with CS3, you will not really what Gutmacher, because you're too little RAM searched for multiprocessing, as it is offered, to be able to use.


4GB Ram - far too little - Multi-Processing in CS3?

Please explain to me precisely!

lg

Space


Antwort von camworks:

if your school money in times an extra plugin called "nucleo pro" invested, then the fluppt properly synonymous. Of Gridiron's incidentally synonymous edu licenses for little money (50% discount on the normal price).
link: http://gridironsoftware.com/pg/NucleoPro_Overview

how much rendering with per nucleo verschnellert, you can at the Slashcam-benchmark results ersehen: http://benchmark.slashcam.de.

Nochwas: if the motherboards built in the support, should again be 4gb dazugesteckt. Fool takes a lot of memory and more processor cores, the more memory.

Space



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Slashcam Benchmark: Rendering takes too long on Workstation




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