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Filter Smoothcam in FCP- nach dem Rendern schlechter

SmoothCam Filter in Final Cut Pro-poor after rendering



Frage von Lindow:
August 2010

Hi,

with SmoothCam in Final Cut Pro, I have a Wakler (car driving shots, uneven spot in the road, because it showed that compensated wobbler). In the preview (unlimited real-time, green render bar)
this was completely gone wobbler (Application: Rotation). After rendering (green bar is now blue) was the original error that wobbler, again!

The result is inexplicable to me, because the correction result is normally fixed for the rendering.

As required, I selected from the Gesamtklip the defective piece (or Brauser timeline = I / O set-point) and then saved as a Quicktime movie and then re-imported, analyzed and SmoothCam applied. The preview was, as described above, all floated in order (the trip across the rough place). After rendering, however, everything was back as before, the wobbler was back!

What am I doing wrong?



Antwort von Jott:

What Final Cut Pro version? In the current Final Cut Pro 7 SmoothCam does not work properly anymore, a not-fixed very annoying bug. Could be because.

Alternatively, take motion.



Antwort von Lindow:

Hello Lord,
my version is 7.0.2. Motion does the compensation is not so good. In any case, the results so far with SmoothCam were better. Maybe that is synonymous but s.mir.

How would you compensate for such a wobbler in Motion? It is a car driving shots and bad road s.einer point it wobbles.





Antwort von Jott:

I throw the filter only on it, as he is, and had previously never have to make a fine tuning. Of course your Holper may not be too extreme, everything has its limits. There are various other plug-ins Stabilizer for Final Cut Pro, you can try an alternative.



Antwort von Lindow:

Hello Lord,

the wobbler is relatively low. At "rotation, I need only about -1 - set and then the wobbler in preview (green bar) disappeared synonymous. But - and this is the problem - after rendering everything as before! The original is back wobbler there.



Antwort von PowerMac:

SmoothCam via motion is clearly better. Is it because there can be distinguished between 'stabilizing' and 'Uniform'. He also analyzed in Motion, only the current choice of the clip instead of the whole.



Antwort von Lindow:

Hello PowerMac

I will then try the same times. Is the following approach correct? :
In Final Cut Pro in the browser window select the clip piece (I / O-point), make a Quicktime movie, import it into Final Cut Pro, then send this new clip to Motion and stabilize there with the attitude ""
"Clean" = wobbler remove and then to Final Cut Pro back?

I have only tried it in Motion, but there had been difficulties in the exact / out-point set (there is a very specific piece within individual images). So I wanted to take the Choice in Final Cut Pro because I can positinieren there just because of the smooth playback.



Antwort von PowerMac:

No, this is clearly wrong.

A clip in the timeline s.Motion send via context menu. Motion then analyzes only the unused portion of the clip, Final Cut Pro is not.



Antwort von Axel:

"PowerMac" wrote:
Motion then analyzes only the unused portion of the clip, Final Cut Pro is not.


I did not synonymous. Here's to Motion!



Antwort von Lindow:

Hi,
Now my current attempts led to success. I have now found that motion provides a better result than SmoothCam. So my problem is solved.

Finally I've made it so as you suggest, PowerMac.
On a long clip, I have offset even two different errors in one pass, with two consecutive "practice".


Thanks for the help.




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