I just play a bit in PPro CS4 wanted an AND at a Time Remapping NEN Gaussian Blur animate. So far, I have those games with the Motion Blur in AE established, but the seems so `s still not to give in Premiere.
The problem: The blur can not animate - I create a keyframe, change the intensity, the effect applies, ie the whole clip, the blur. A few frames later, I put the next KF, blur to zero and the effect back on the whole clip. The first keyframe set is still there and synonymous of fuzziness value is still correct. In the transitional frames reduces blur numerically from - shows at least the information in the Effects window - s.Clip but nothing changes.
What `s been synonymous with the Fast Blur tried, but that` s is the same. Whether or ungerendert rendered.
Do I have something fundamentally wrong? Please taught me ...
(Pro forma grossest my system in trains: Q6600, GB P35 DS3, 8GB RAM, RAID0, GF 7600GT, XP PRO 64, Release 4.0.1)
Antwort von Debonnaire:
Basically you do everything right!
Can it be that you use the same clip twice on each other and have the lower schärfemässig animate while the upper screen to see the project?
Or you only changing the clip in the timeline, but you look the source clip to the same monitor? This is for me the statement wahscheinlichste! Is synonymous already happened to me ... ;-)
Antwort von Jörg:
Hi, do not Gauss in the same sequence s.wie time remap. Nesting the sequence into a new, define the Gauss, and everything is as it should. Gruß Jörg
Antwort von HansMaulwurf:
@ Debonnaire: That `s not, but on such matters, one can in fact really stumble.
Thank you so geht `s! And to me the logic of still do not like, why only on this detour.
If the quasi ne weakness / failure of the Time Remapping effect or if there `s da ne general" internal legitimacy "what effect animation is concerned, the more often you can take ...?
Antwort von Jörg:
I'm glad the program so halfway serve you I will not synonymous nor understand ;--))